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The pilot for children will provide mobile health tools and explore how they empower children with cancer, their siblings, peers and all family members. A newly developed diagnostic tool will measure the impact of using the iManageCancer platform on coping with the disease for the child and the parents. Central to the pilot is a serious game for kids which is a classic shooter game with many social features so they can involve their friends, siblings and parents. Through playing, the children can see that there are weapons against cancer which, if properly used, can combat cancer.
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Stephen Wilson discusses the design and development of the iManageCancer serious game for adult cancer patients which aims to help patients view their disease fight from a new perspective as well as provide a fun and challenging activity.
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Patient empowerment through strengthening disease self-management is the aim of the iManageCancer project and project members were delighted to be part of the forum. The workshops were an opportunity for the participants from a range of disciplines and groups to try the apps and provide valuable feedback.
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The first version of the iManageCancer apps are ready to start pilot testing which will provide key results to measure the benefits of the apps to cancer patients. The vision for the apps is to provide practical and emotional support for cancer patients during the process of receiving treatment. The apps help patients communicate more effectively with their doctors and other supporters, and provide tools that will help living lives that are as normal as possible.
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